Young & Doomed


Born under a bad sign
Been down since I began to crawl
If it wasn't for bad luck
I wouldn't have no luck at all

Eddie Munson


  •   name   Eddie Munson

  •   age   20

  •   pronouns   cismale; he/him

  •   series   Dead by Daylight; originally Stranger Things

  •   canon point   Stranger Things Chapter 2 (DLC)

  •   status   Alive, shockingly. Shoutout to the entity.


  •   birthdate    Oct. 30

  •   sexuality    forever unlabeled; heavy masculine lean.

  •   height    5'10"

  •   eyes    brown

  •   hair    brown

  •   languages    english

  APPEARANCE    : Picture one of those inflatable tube guys they put outside of car dealerships, enlarge the eyes times ten, slap a mop of long, frizzy hair on top and you have Eddie Munson.

  DEMEANOR    : Eddie exudes nervous energy. He's never really still, fidgeting or pacing like he's waiting for something to happen. He's exceedingly anxious, but also exceedingly confident at the same time. He knows who he is, and nothing could make him ashamed to be himself. He's a total free spirit, limited only by his occasional fear--and what he's scared of is never irrational. He's loud and flamboyant and opinionated, constantly fired up and sort of intimidating. But he's also friendly and quick to smile, and cares deeply for all the little black sheep and outsiders of the world.

Abilities


  • Hot-wiring

  • Lockpicking

  • Great runner, excellent runner

  • Can put together shitty makeshift weaponry/shields.

  • Excellent guitar player

  • Storyteller

INVENTORY


  • leather jacket

  • cigarette lighter (with no cigarettes)

  • flashlight

  • his sparkling personality

Biography

Eddie is a D&D fanatic, Metallica-loving metalhead from 1986 Hawkins, Indiana. He’s an outsider in his small town, viewed as a “freak” in the midst of Satanic Panic due to his unconventional interests and refusal to conform. His mother died when he was six, his father is absent and likely in prison, and he lives with his uncle Wayne in a trailer park on the edge of town.In March of 1986, he’s rounding out his third shot at senior year (he's really gonna graduate this time). He plays guitar in a band, heads a D&D club, and has a small business on the side—okay, he sells drugs, but money is money. He’s mere months away from finally graduating and leaving Hawkins and its small-minded citizens in the rear view.Until he experiences the world's worst case of being in the wrong place at the wrong time when he tries to sell drugs to a particularly popular girl from school, Chrissy Cunningham. Turns out that Hawkins is cursed-cursed, and Eddie wasn't present in the previous three seasons so he didn’t know just how bad it was. Chrissy dies in his trailer via an unseen supernatural force, leaving Eddie is terrified, on the run, and wanted for a murder he didn't commit while the rest of the town is in full blown angry mob mode looking for him.He falls in with a group of Fellow Kids to investigate what's really happening in an attempt to clear his name, and they discover that "Vecna" is to blame--a supernatural being who lurks in the Upside Down, an alternate dimension beneath the town that's swarming with monsters and mutant bats. The group enter the Upside Down, and Eddie attempts to sacrifice himself in order to save Dustin Henderson.And ordinarily, his story would end there. But Eddie doesn't die this time.Because he's a particularly interesting case in that he's been chosen by the Entity, an eldridtch being that feeds off of suffering and the loss of hope, and pulled into the Realms to partake in trials mere moments before his death. I’ll let his game description do the work here:“The swirling Demobats turned into a thick black fog, their screeches replaced by silence. He walked blindly, guided by the sound of a rusty chain swinging, back and forth, somewhere. He called for help but heard only crows. Whatever this place was, it was not the Upside Down. Finally, he heard a familiar voice calling out to him. Eddie dashed through the dense fog, hoping to find his friends.”Here, he dies again and again but always ends up back at the campfire in the end, losing a little of himself each and every time. It is not fun.

Personality

— OPEN-MINDED:
Something Eddie admires above all other qualities is individualism. Face it: it’s easy to conform, to do things or pretend to be into things that will earn you popularity and acceptance among your peers. It’s not quite as easy to unabashedly be yourself, or to listen to and endure the mockery just because you’re a little bit different.
Eddie likes metal music. He likes Dungeons and Dragons and Lord of the Rings. He has never once tried to run away from that. He never pretends to be someone else or feigns interest in more "acceptable" things. With satanic panic, it makes it kind of hard for him to exist in his small midwestern town, but he’s is fine with being different, and he’s fine with being viewed as weird and considered a “freak”.He feels the same about others as well. Eddie views himself as something of a shepherd for outcasts and outsiders, and he has an immense soft spot for those who don’t conform or stand out as a little odd.— CREATIVE:
Eddie isn’t much for academics. He’s a super senior, taking his senior year of high school for the third time, and he clearly struggles with school for one reason or another. He is, however, wildly creative. He’s a musician, and not a bad one either. His band, Corroded Coffin, has been together since middle school and they play at local dive bars every week.
He has a Dungeons and Dragons club which in and of itself requires a lot of creativity, even if you are working with pre-written campaigns, and it’s implied he designed the logo as well.— HELPFUL:
Yes, Eddie is a coward. More on that later. Eddie isn’t a survivalist and he’s not the most athletic guy in the world, but he’s not riding on anyone’s coattails in that regard. He is perfectly capable of holding his own, and he has the desire to be helpful and pull his weight.
Eddie doesn't have to jump into the lake after a group of people he only really met a few days ago, but he does. It’s Eddie who points the rest of the toward the War Zone, an army/navy surplus store where they can buy weapons to help defeat the season’s big bad. When they require the use of a vehicle, it’s also Eddie who hot-wires an RV for them. It’s Eddie whose morse code gets the attention of Dustin, Lucas and Erica through the lights, and Eddie and his guitar act as a distraction for the demobats. And in the Dead by Daylight universe, he obviously pulls his weight as well. He's pulling his teammates off of hooks and fixing generators just like anyone else, because he would very much like to not die again. He is brave and capable and always willing to offer his services; he’s just anxiety-ridden.— COWARDLY
It’s hard to say if Eddie was particularly cowardly before the events of season four, but he is now, and it’s a major part of his personality. Seeing Chrissy Cunningham die in his trailer turns him into a frantic, anxious person who jumps at every little sound. He’s constantly running away: from the basketball team who hold him accountable for Chrissy’s death, from the police who view him as the only person of interest in the case, and he runs from the scene when Chrissy is killed, leaving his uncle to pick up the pieces. He admits to it, he never once denies it: he’s a coward, and he hates it. The guilt he feels over not being able to save Chrissy nags at him for the rest of the season. Although there was logically nothing he really could have done (and he knows this), he still beats himself up over the fact that he ran away and left her there all alone: ”I didn't know what to do, so I...I ran away. I left her there.”
It’s what kills him in the end: his desire to “redeem” himself for running away. He plays his role in defeating Vecna, acting as a distraction to draw the demobats away from the gate so the others can enter, but ultimately feels like he hasn’t done enough. That’s when he decides to stop running, to turn around, go back and hold the bats off for longer by himself. It’s a brave act, and as he dies from his wounds, he reassures himself that he ”didn’t run away this time.”— UNAPPROACHABLE:
To people who really don’t know or have a relationship Eddie, he can come across as incredibly intense, short-tempered, and unapproachable, especially when it comes to the things he really cares about.
He’s just…kind of loud and bombastic and it’s easy to see why he’s been dubbed with the moniker of “freak”. He gives entire speeches about why conformity is “the real monster” and shouts loudly about how his music is music. With Hellfire Club, he runs a tight ship. He requires members to find substitutes to stand in for them when they aren’t going to be available and refusing to cancel or reschedule for anyone. He doesn't exactly welcome anyone with open arms, but when you get to know him, it's pretty clear that it's mostly surface level and he's just super passionate and not half as bad as he looks.— TROUBLEMAKER:
So here’s the thing about Eddie Munson: he is misunderstood, but he’s definitely not a saint. The dude is a known drug dealer, and he will sell you drugs and won’t stop to consider that ketamine probably isn’t the best choice for someone whose anxiety is already sky high. He’ll happily mock you in the cafeteria for your conformity while making gremlin noises to assure you that, yes, he might very well be Satan incarnate, how kind of you to notice.
He’s a troublemaker. It’s not necessarily the harmful sort of trouble so much as the “TP your house and draw crude graffiti in the bathroom stalls” type of trouble, but it's hard to deny that Eddie Munson sure does love to cause a stir, especially if he can get a rise out of someone else. People see him as scary, so why not play into it a little bit?

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